Carmageddon Carnage

A Carmageddon II Fan Website

C2C Reviews


Carmageddon II - Carpocalypse Now

 

The following is a review of C2C way back in 1998. How things have changed since then!

 

Controversy that surrounded the game, seems to have died down, but only because a more violent race game has entered the market.

What the experts have to say...

The original Carmageddon was a game surrounded by hysterical controversy, and the sequel is likely to be at the centre of even more. That's right, PC GAMER has awarded both games less than 90%.

Although the mass media has yet to notice the arrival of Carmageddon 2 as this review is written, we're confident that it will be splashed all over the mainstream news once again this Christmas, garnering huge sales for SCi and calls to 'ban this filth' from people that don't even play games and have no appreciation that they aren't played by 'kids'.

But while we can justifiably insist on freedom of speech and no censorship, there's little doubt that Carmageddon 2 is going to offend a significant portion of society. Thinking that it encourages people to run other people down is, of course, ludicrous, but the basis of a free society must surely be respecting everyone's opinions, including not only those people who buy the game but also those who condemn it.

While the original was probably a bit too close to the knuckle - slaughtering a massed church congregation was a particular gripe - the sequel doesn't appear to be quite so particular in its targets. In fact, people from all walks of life are now available as bumper-fodder, which is nice - at least the game can't be accused of discriminating.

It's one of the sequel's many subtle changes and additions. Of course, the graphics engine has been overhauled to provide a slightly more comprehensive 3D world; the cars are constructed from a number of polygons, meaning that bumpers break off, windows smash and a particularly vicious collision can even cause a vehicle to tear in half.

Similarly, the pedestrians and animals (of which there are now a huge number) are basic polygon models, meaning that they too can shed parts. The buildings and backgrounds are still rather rudimentary textured polygons, but the variety of objects and scenery is such that the simplistic art can be forgiven.

And it is the variety score that bumps up Carma 2's average. There are now ten locations, each with three different races and one task that must be completed before you can progress. The task stipulation is the biggest improvement to the single-player game, providing a varied selection of missions and puzzles, with secret areas opened up by triggers. Having a definable purpose, apart from pure carnage, gives some welcome direction to the bloodthirsty proceedings.

The locations are satisfyingly varied, with, of course, the inevitable city, a quarry, an alpine ski course, a stunt-track and zoo-filled American desert, Egyptian pyramids with bizarre alien constructions, an airport (complete with aircraft taking off and landing, usually taking out some of the computer cars in the process) and even, astonishingly, an aircraft carrier.

One of the original game's strong points was the large areas of activity off the beaten track. Shopping malls and holiday homes can be found where you wouldn't normally think of going, encouraging random exploration. You can drive into many of the buildings, possibly by smashing through windows or walls, and many smaller buildings hide power-ups (see 'Stitch that'). Like secret areas in games such as Quake, Carma 2's hidden rooms can often be identified by, say, slightly mismatched textures, or features in the landscape pointing to a secret door. All of this encourages plenty of exploration.

Also, some of the objects littered around the levels can be activated, destroyed or shoved around. Particularly enjoyable, for instance, is pushing an enormous boulder, Road Runner-style, down an alpine road, and watching it take out skiers and computer cars.

But it isn't perfect. The control of the cars, while influenced by some excellent physics resulting in brilliant jumps and crashes, is still frustratingly sluggish at first, with poor acceleration, braking and cornering blighting your first few games (although the performance of your instrument of death can be increased with money). And while killing people is disturbingly enjoyable, it doesn't entertain for ever. We were justified in predicting that Carmageddon wouldn't be on our hard drives after a month, and while Carma 2 should last a bit longer, thanks to the improved level design and missions, the novelty will wear off, and, as a 'proper' racing game, it can't look Colin McRae Rally or GP Legends in the eye.

Plus, it still hasn't been passed by the BBFC as we go to press, so there's always a chance that the green blood 'zombie' version will appear again, with red gore patches inevitably appearing on the Internet, 'leaked' from some official source.

Stainless are also supplying an 'alien' version on the same CD, as apparently even the zombies are a bit too lifelike for the faint-hearted Germans. It does at least mean that parents can give different versions to their kids, and MPs can safely play the game too. However, whether running over aliens is as much fun as catapulting an air stewardess over a fence is debatable.

 

©PC Gamer, December 1998.


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